In the last post I showed you the finished product for a whole arm swap. As I started moving forward with this idea I ran into a logistical problem – the number of arms and shoulder pads it would take to make as many swappable weapons as I wanted.
There were a few ways to solve this problem and I think I came up with the best one – magnetize the individual weapon instead of the whole arm. Over the next few posts I will show you how I did this and then follow up with a link to a complete guide that you can download for easy reference.
Related posts:
- Swappable Weapons – Part 1 As I started planning out my army I ran into a dilemma. Each unit has several different options for special weapons (flamers, rocket launchers, plasma...
- Swappable Weapons – part 4 In the previous posts I showed you how to magnetize your troop arms so you could swap out special weapons. Today I will show you...
- Swappable Weapons – part 3 Last time I showed you the magnets you would need to make swappable weapon arms. Today I will show you the process of putting them...
- Swappable Weapons – Part 2 In the last post I talked about why I was going to be doing this and with what – magnets. In this post I will...


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