Swappable Weapons – Part 6

March 19, 2008
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In this post I will show you the first steps in magnetizing an individual weapon.

The first thing you need to do is find your base arm. This is the arm you will glue to your miniature and will act as a base for all your weapon choices. I have selected a Chaos Space Marine Bolt Pistol arm. I like this arm because it is pointing forward instead of across the models chest. This will make it work with a wider variety of weapons and will be easier to magnetize because you won’t be so worried about angles.

The next step is to carefully lop of the pistol and clean up the hand.


Once you have done that insert a magnet into the hand. Note the color coding on the magnet. This makes it easy to keep track of which polarity is showing.

Next time I will show you the steps for the weapon itself.

Related posts:

  1. Swappable Weapons – part 3 Last time I showed you the magnets you would need to make swappable weapon arms. Today I will show you the process of putting them...
  2. Swappable Weapons – Part 2 In the last post I talked about why I was going to be doing this and with what – magnets. In this post I will...
  3. Swappable Weapons – Part 1 As I started planning out my army I ran into a dilemma. Each unit has several different options for special weapons (flamers, rocket launchers, plasma...
  4. Swappable Weapons – Part 5 In the last post I showed you the finished product for a whole arm swap. As I started moving forward with this idea I ran...
  5. Swappable Weapons – part 4 In the previous posts I showed you how to magnetize your troop arms so you could swap out special weapons. Today I will show you...

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