Apocalypse Scenario for our First Table

March 2, 2012
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For our upcoming apocalypse game we will be using three seperate tables and the teams will be at a minimum of 32,000 points each. I wanted to add some flavor to the game and make it so there was a lot going on. I also wanted to emphasize the terrain pieces that we are building for this mega battle. So without further ado, I will share the scenarios and what we have planned:

Objectives and Scoring:

Each table will have 6 objectives placed onto them – Three by each team. Objectives are placed after deployment zones are established, but prior to bidding to go first. Objectives will be scored at the END of each teams turn. Objectives must be a minimum of 18” apart and must be a minimum of 18” in from the edge. A team will score 1 point for each objective they control with a troop unit, providing it is NOT contested by ANY enemy unit, at the end of each of their turns.

Example: If a team controls all objectives on all three tables they will score 18 points on their turn.

The points total will be kept throughout the game.

Additional Points:

Fortress Table World.
The walls guard the major center of defense on this jungle world – Pheridan Secundas. The fall of this defensive position would herald the fall of the planet.

This will be two 4×6 tables pushed together to yield a 12×4’ table. The fortress will be deployed at one 4’ end of one table. Each team will then have one full table for deployment. Defenders strategic reserves must enter play in within 6” of the gate of the fortress, be placed in the fortress, or come on from one of their Exposed starting tables edges. Attackers reinforcements may enter from any one of their three Exposed table edges. No strategic reserves will be able to enter play within 12″ of an enemy.

A. The fortress will have 2 towers, 2 wall sections and 1 gate section. At the end of the game each section will be worth 2 additional points. The defending team earns two points for each section of the fortress that is intact. Attackers earn two points for each section that is destroyed.
B. Finally, the defender will earn a bonus 3 points if no troop units (non vehicle) have moved into the destroyed gate section. The attacker will earn a 3 bonus if they have moved a troop unit (non vehicle) into the gate rubble.

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